Writing
2023
2021
2020
Savasta, D. (2020) Device Boundaries: An Ecological Network Paradox. Yedi, (24), 113-126. Savasta, D. (2020) Kat Holmes, Mismatch: How Inclusion Shapes Design (2018). Markets, Globalization & Development Review, 4(2), 9
2016
Savasta, D. (2016) WiPong: a massive multiplayer collocated game. xCoAx 2016 4th Conference on Computation, Communication, Aesthetics & X, 2016. 374-376 Savasta, D. (2016) Collocated Gaming: Analysis of Social Relations in Gaming Through Interaction Ecologies. xCoAx 2016 4th Conference on Computation, Communication, Aesthetics & X, 2016. 160-175
2015
Savasta, D. (2015) Device Boundaries: Posture in Interaction Ecologies. In S. Houben, J. Vermeulen, N. Marquardt, J Schöning, C. Klokmose & H. Reiterer (Ed.), Proceedings of the first Cross-Surface workshop (pp. 32-36). Savasta, D. (2015) Appendici del Futuro: interfacce collettive per l'emancipazione sociale [PhD thesis, Iuav University of Venice]
2014
Savasta, D. (2014) Bodies of interaction. PAD Journal, Pages of Arts and Design, (12), 1
2013